Zephyr is a time-trial orienteering game. You guide an insectoid creature, with a particular way of moving through the winds of a desert, in search of time-reversing light points.
Genre: Race game, orientation, exploration
Engine:
Unity 3D
Team size:
4 members
Project duration:
6 Month (january 2024 - June 2024)
Support:
Pc, with an Xbox controller
My contibution:
Game design:
- Reflexion on the mecanics
- Streamlining of the mecanics
- Playtest and iteration of the mecanical concept
- Creation of the level design
- Post processing (Adjustment of the lighting, the ambient fog, by exemples)
- Redaction of the Game Overview Document

Head team manager
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