Zephyr is a time-trial orienteering game. You guide an insectoid creature, with a particular way of moving through the winds of a desert, in search of time-reversing light points.
Genre: Race game, orientation, exploration
Engine: Unity 3D
Team size: 4 members
Project duration: 6 Month (january 2024 - June 2024)
Support: Pc, with an Xbox controller
Engine: Unity 3D
Team size: 4 members
Project duration: 6 Month (january 2024 - June 2024)
Support: Pc, with an Xbox controller
My contibution:
Game design:
- Reflexion on the mecanics
- Streamlining of the mecanics
- Playtest and iteration of the mecanical concept
- Creation of the level design
- Post processing (Adjustment of the lighting, the ambient fog, by exemples)
- Redaction of the Game Overview Document
Head team manager
- Reflexion on the mecanics
- Streamlining of the mecanics
- Playtest and iteration of the mecanical concept
- Creation of the level design
- Post processing (Adjustment of the lighting, the ambient fog, by exemples)
- Redaction of the Game Overview Document
Head team manager