![](https://cdn.myportfolio.com/cf64346f-01fe-416a-a778-005541e8d35a/436c847e-6e34-4fe2-b13c-075d0f87b2a6_rw_1920.png?h=aaa4edfd53ee069c0b3aedbeab46c2ed)
Aerie is a 3D platformer in which you throw yourself from island to island using rings and trampolines, which you place and reuse.
Genre: 3D platformer, Exploration, Toy
Engine: Unity 3D
Team size: 4 members
Project duration: 4 months (October 2023 - January 2024)
Support: PC
Engine: Unity 3D
Team size: 4 members
Project duration: 4 months (October 2023 - January 2024)
Support: PC
My contribution :
Sound Design:
- Sound mixing and composition of feedback sounds.
- Creation of an evolving ambience that varies according to the player's actions.
- Integration of the sounds and ambience into Unity, using FMod.
Sound Design:
- Sound mixing and composition of feedback sounds.
- Creation of an evolving ambience that varies according to the player's actions.
- Integration of the sounds and ambience into Unity, using FMod.
Game design:
- Reflection on the mechanics
- Playtesting and iterations of mechanical concepts
- Reflection on the mechanics
- Playtesting and iterations of mechanical concepts
![](https://cdn.myportfolio.com/cf64346f-01fe-416a-a778-005541e8d35a/ef6e5ad9-3828-4e59-8d19-b96ecd418bff_rw_1920.png?h=c356c5ff81ec57b43cb306dd0c7d1163)
![](https://cdn.myportfolio.com/cf64346f-01fe-416a-a778-005541e8d35a/273e2a29-54ce-4fcf-8a01-497162cf349c_rw_1920.png?h=6c64e446801044040cf396405a9844ee)
![](https://cdn.myportfolio.com/cf64346f-01fe-416a-a778-005541e8d35a/df07a8a7-9295-45fe-9695-85c339eaa68d_rw_1920.png?h=0e6b3c994d65b3211f3441fd977b4b39)
![](https://cdn.myportfolio.com/cf64346f-01fe-416a-a778-005541e8d35a/bf612bc0-e33a-48cf-b66a-cdf4ea73241e_rw_1920.png?h=0673fe8c005104062e879068e06b20ca)
Creative process:
When I did the sound design for Aerie, I analysed how our objects should behave and tried to imagine the sounds that might come out of them if they existed in real life, to have a realistic sound design in line with the visual art direction. I then collected pre-existing sounds from sound banks, and assembled and mixed them to obtain our actual sounds.
As for the music, I'm not a composer myself, so I got some royalty-free ambient tracks that were in keeping with the visual theme of the game, and I adjusted them according to the player's height, to give him an auditory reward when he tried to change the environment.
When I did the sound design for Aerie, I analysed how our objects should behave and tried to imagine the sounds that might come out of them if they existed in real life, to have a realistic sound design in line with the visual art direction. I then collected pre-existing sounds from sound banks, and assembled and mixed them to obtain our actual sounds.
As for the music, I'm not a composer myself, so I got some royalty-free ambient tracks that were in keeping with the visual theme of the game, and I adjusted them according to the player's height, to give him an auditory reward when he tried to change the environment.
Result:
![](https://cdn.myportfolio.com/cf64346f-01fe-416a-a778-005541e8d35a/fe7cb4c4-31df-4954-b239-027fc561ae0a_rw_1200.png?h=5e676238a0ec3a27c8bed4804323302d)